Razorade
Razorade is ready to extend their repertoire beyond short-term projects. Prior to this, they studied Graphic Design but became gradually enticed by the capabilities of 3D design and short anecdotal visuals which are eerily captivating by nature. This said, we finally spoke to the artist behind the works of such mischievous visuals communicated through elements of sci-fi, japanese anime, high-tech, and miscellaneous inspiration through a long anticipated interview.
Who are you and what do you do? Please introduce yourself to our readers.
I’m a digital junkman.
Your works often reference sci-fi films and anime characters, how do you develop the concepts behind them?
I don't usually have a fixed creative process although there is always an inspirational factor. I personally cannot conceive of the idea of creating something without being influenced by my surroundings. In most cases I have a basic idea that is mutating throughout the process, absorbing other ideas that appear as I work on the piece. so in my case production and conceptualization occur simultaneously.
What drew you to 3D art and animation?
It has been a fairly organic process. I studied Graphic Design and I always felt more comfortable working in the digital field, when I finished my studies I began to be interested in 3D as another tool that helped me extend design practices, from there gradually my approach to it has been becoming more intimate.
What is the most pleasurable part of the creative process for you?
For me, being in direct contact with the work greatly influences the result, there are technical limitations, errors and iterations that lead to results that you did not foresee when you raised the basic idea and that are just as valid, that is a moment that I find especially valuable.
What do you think of this year so far?
It has been a very striking year, many paths have been closed but many others have been opened.
What are you working on now and what’s next for you?
Most of the pieces I have done so far have been small sketches and ideas with fuzzy narratives that helped me convey what I was looking for. Right now I would like to spend more time on each piece, think more long-term things and work more on the way in which the elements are co
Interview HENRI P
More to read