Night Of The Living NPCs
NPCs, as we know them in video games like Elder Scrolls and others, are often the stepping stones to your expedition but also the causes of perpetual spiraling detours.
When 3D artist Eamonn Freel met make-up artist Lynski Lynski after her 10 day quarantine, a notable discussion arose surrounding the “golden dialogue” and “janky face textures” of NPCs in the games she played. Upon this convergence, “What do NPC’s do while they’re waiting for you to find them in that hidden quest?”, “Do they get dolled up and party?”, and “What if all the NPCs go out clubbing when you turn off the console?” all became vital questions to explore. Airbrush art and abstract painting served as a basis for everything that followed. After photographing models, faces were warped into atypical caricatures and then decorated by graphic designer Dom Sebastion’s ‘clinical meets surreal’ digital garments. The result is a series of characters who gaze at you fiercely yet emptily, which marvelously replicates the premonition of walking up to an NPC.
3D artist EAMONN FREEL
3D assistant COURTENEY MORTON
make-up artist LYNSKI LYNSKI
casting director JORDAN MERGIRIE
clothing graphics/design DOM SEBASTIAN
models HAKIMA @ GIRL, HODY @ MILK, ESME @ TROY
words HENRI P
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